RESUMO
THE TRIPLE JUMP IS A DEMANDING ATHLETICS EVENT THAT, AFTER AN APPROACH RUN, CONSISTS OF THREE CONSECUTIVE PHASES: the hop, the bound, and the jump. During the involved three take-off actions a jumper is exposed to increased risk of injury due to the high impact forces from the ground and powerful muscle/tendon efforts, which are further reflected in the internal loads of the lower limb joints. While external ground reactions can possibly be measured using force platforms, in vivo measurements of the internal loads are practically not feasible. The purpose of the paper is to present the development of an effective formulation for the inverse dynamics simulation of the triple jump, based on the jumper dynamical model and non-invasive kinematic recordings of the movement. The developed simulation model serves for the analysis of all the triple jump phases, irrespective of whether the jumper is in flight or in contact with the ground with one of his feet, and is focused on effective assessment of the external reactions on the supporting leg as well as the muscle forces and joint reaction forces in the leg. Some numerical results of inverse dynamics simulation of the triple jump are reported.
RESUMO
This paper describes a biomechanical model for numerical simulation of front and back somersaults, without twist, performed on the trampoline. The developed mathematical formulation is used to solve an inverse dynamics problem, in which the moments of muscle forces at the joints that result in a given (measured) motion are determined. The nature of the stunts and the way the human body is maneuvered and controlled can be studied. The calculated torques can then be used as control signals for a dynamic simulation. This provides a way to check the inverse dynamics procedures, and influence of typical control errors on somersault performance can be studied. To achieve these goals, the nonlinear dynamical model of the trampolinist and the interacting trampoline bed has been identified, and a methodology for recording the actual somersault performances was proposed. Some results of numerical simulations are reported.